
First Drafts Are Not Failures: Why Creativity Needs Iteration
LEADERSHIP ARTICLE | APPROX. 2-3 MINUTE READ
Get in Touch With Alexandra
Your Next Step Starts Here
Please fill out the form below and include as much detail as possible about your needs. Whether you are exploring coaching, training, HR accompaniment, or a custom program for your team, Alexandra will review your message personally and get back to you shortly with next steps.
The strongest ideas usually do not arrive first; they emerge after variation, testing, and revision.
Executive takeaway: The strongest ideas usually do not arrive first; they emerge after variation, testing, and revision.
Organizations love to say they want innovation, but many still expect good ideas to appear fully formed and immediately defensible. That expectation kills range before it kills risk. Creativity rarely emerges as a single polished answer. It emerges through variation, comparison, critique, and revision. In other words, it thrives where people are allowed to generate multiple versions before anyone demands certainty. [1][2]
Research supports this more strongly than many leaders realize. In a study on creativity and the “equal-odds rule,” Rex Jung and colleagues found that a higher number of responses on a divergent-thinking task was strongly associated with higher creativity, with a reported correlation of r = 0.73. The practical implication is straightforward: if you want better ideas, you usually need more ideas first. Not every iteration will be excellent, but a larger pool increases the odds that one of them will be. [1]
That logic also shows up in design and innovation research. Jakob Nielsen’s work on iterative design found a median improvement in overall usability of 165% from the first to the last version in four case studies, with a median improvement of 38% per iteration. He recommends iterating through at least three versions because early revisions often remove major flaws while later rounds catch the new problems created by earlier fixes. The point is not just that revision helps. It is that revision is part of quality, not evidence that quality was absent. [2]
Teams also benefit when they explore more than one idea in parallel instead of betting too early on a single “best” concept. Nielsen argues that there is no perfect design idea at the outset and that high quality comes from trying and testing multiple alternatives. A related Management Science working paper from Wharton found that hybrid processes, where people first think independently and then work together, generated about three times as many ideas per unit of time and produced ideas with significantly higher average quality than group-only processes. That matters because creativity is not only about expression. It is about selection. You need enough material to choose from. [3][4]
This has concrete implications for leadership. If every early draft is treated like a final answer, employees will naturally narrow their thinking, over-edit, and protect the first acceptable option. But when leaders normalize rough drafts, side paths, and iterative critique, they create room for stronger thinking. The goal is not endless brainstorming without decisions. It is disciplined experimentation: produce options, test assumptions, discard weak ideas quickly, and refine promising ones without ego. [2][3]
The best creative cultures are therefore not simply “fun” or unstructured. They are environments with permission to explore and mechanisms to improve. They respect the messy middle of invention. In practical terms, that can mean asking for three options instead of one, reviewing prototypes before funding full solutions, or separating idea generation from idea evaluation so teams do not censor themselves too soon. Creativity flourishes when iteration is expected, not apologized for. [1][2][4]
References
1. Jung, R. E. et al. (2015). Quantity yields quality when it comes to creativity: a brain and behavioral test of the equal-odds rule. Frontiers in Psychology. Reported r = 0.73 between number of responses and judged creativity. https://pmc.ncbi.nlm.nih.gov/articles/PMC4479710/
2. Nielsen Norman Group. Iterative Design of User Interfaces. Reports median improvement in overall usability of 165% from first to last version and 38% per iteration. https://www.nngroup.com/articles/iterative-design/
3. Nielsen Norman Group. Parallel & Iterative Design + Competitive Testing = High Usability. Argues that high quality emerges from trying and testing multiple alternatives rather than betting on a single early idea. https://www.nngroup.com/articles/parallel-and-iterative-design/2011/
4. Girotra, K., Terwiesch, C., & Ulrich, K. T. Idea Generation and the Quality of the Best Idea / Management Science working paper. Hybrid processes generated about three times as many ideas per unit of time and higher average quality ideas than group-only processes. PDF surfaced via Wharton Knowledge: https://knowledge.wharton.upenn.edu/wp-content/uploads/2022/03/051210_Terwiesch_Ulrich_Creativity.pdf
